Today I was adding something to a (stale) project I started in January, and an idea for improved movement popped into my head. Sometime next month, I should be prepared to post more about this project. If I don’t, I may need some encouragement.
Hey readers, It’s been a while! Yesterday I made a small game. If you wonder why people like myself make small games, it’s so we don’t forget our hobby. For me, this was the 1st thing I made in months.

Here’s the source code, because I didn’t feel like figuring out how to compile it on my Windows partition.(Made in SDL)
http://db.tt/GTgshtcb
Use the arrow keys to move your character.
Also, Please follow me on twitter, it makes me feel like I’m popular. @earboxer
Yesterday I implemented attacking in DataBattle. It’s pretty cool so far.
Artifacts on top screen are because of text system, and, when I decide to, they will stop existing
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Right now you can hurt the other character, and yourself (should change later). I have a basic framework for all attacks set up, so in the future, all attack types will be easy to add. I just have one small problem to work out, and then attacking will be perfect.
I still want comments! Tell me your favorite characters from Spybotics, The nightfall incident. I know I want hacks, bugs, and golems, but I also want to know what multi-purpose units to put in.
In my new project, DataBattle, I have completed the movement system. Next thing for me to add is the attack system. I could use some help though; I’d like to know who your favorite “programs” are from ‘the nightfall incident‘. Please leave a comment because I get lonely.
These guys aren’t from ‘the nightfall incident,’ they are my original creation!
Dear Readers, I have put my project “Sweatshirt” on hold as PAlib is almost dead. I also recently started a new project; it’s called DataBattle. I’m making this game using only libnds. All I have so far is one tiled background loaded using metatiles.
DataBattle is supposed to become a turn based strategy game based on THIS GAME (Warning, it’s very addicting). I plan to have either DS to DS multi-player, or a computer character. I also hope to make a level editor (on the DS).
PS: no bitman.
- sidescroller
- main character can crawl
- no idea how levels will get finished
- still working on sprites
- lots of glitches
- code-name is hidden somewhere on this page
I upgraded my computer a few days ago, and I have recently gotten it to compile! And I’m not dead. I passed middle school successfully.
Today, I installed a program that lets me use my computers together. . . or maybe not, but I can use the same mouse and keyboard(and clipboard data)over both. The program is called synergy, its cross-platform, with no GUI on the mac and linux versions. A program called quicksynergy was made to allow easy configuration for mac and linux versions, but it lacks offline instructions. To find out how it works, you need to read a comment on the wiki page for Configuring quicksynergy.
Simple explanation of how it works.
- mouse is plugged into computer 1
- I drag cursor over to the left side of screen
- cursor appears on computer 2
I believe I have made an impossible tic-tac-toe game.
If you happen to win, post a screenshot in the comments
http://dl.dropbox.com/u/1144404/tictactoe.nds
EDIT: added Icon and description text.
EDIT: I made it “more” Impossible
EDIT3: I believe that now it is completely Impossible


