Work on a project

Today I was adding something to a (stale) project I started in January, and an idea for improved movement popped into my head. Sometime next month, I should be prepared to post more about this project. If I don’t, I may need some encouragement.

Not Red-Square

Hey readers, It’s been a while! Yesterday I made a small game. If you wonder why people like myself make small games, it’s so we don’t forget our hobby. For me, this was the 1st thing I made in months.


Here’s the source code, because I didn’t feel like figuring out how to compile it on my Windows partition.(Made in SDL)

http://db.tt/GTgshtcb

Use the arrow keys to move your character.

Also, Please follow me on twitter, it makes me feel like I’m popular. @earboxer

Attacking

Yesterday I implemented attacking in DataBattle. It’s pretty cool so far.

Artifacts on top screen are because of text system, and, when I decide to,  they will stop existing :D .

Right now you can hurt the other character, and yourself (should change later). I have a basic framework for all attacks set up, so in the future, all attack types will be easy to add. I just have one small problem to work out, and then attacking will be perfect.

I still want comments! Tell me your favorite characters from Spybotics, The nightfall incident. I know I want hacks, bugs, and golems, but I also want to know what multi-purpose units to put in.

DataBattle update

In my new project, DataBattle, I have completed the movement system. Next thing for me to add is the attack system. I could use some help though; I’d like to know who your favorite “programs” are from ‘the nightfall incident‘.  Please leave a comment because I get lonely.

These guys aren’t from ‘the nightfall incident,’ they are my original creation!

DataBattle started

Dear Readers, I have put my project “Sweatshirt” on hold as PAlib is almost dead. I also recently started a new project; it’s called DataBattle. I’m making this game using only libnds. All I have so far is one tiled background loaded using metatiles.

DataBattle is supposed to become a turn based strategy game based on THIS GAME (Warning, it’s very addicting). I plan to have either DS to DS multi-player, or a computer character. I also hope to make a level editor (on the DS).

PS: no bitman.

Info about current project

  • sidescroller
  • main character can crawl
  • no idea how levels will get finished
  • still working on sprites
  • lots of glitches
  • code-name is hidden somewhere on this page

New Computer setup

I upgraded my computer a few days ago, and I have recently gotten it to compile! And I’m not dead. I passed middle school successfully.

Today, I installed a program that lets me use my computers together. . . or maybe not, but I can use the same mouse and keyboard(and clipboard data)over both. The program is called synergy, its cross-platform, with no GUI on the mac and linux versions. A program called quicksynergy was made to allow easy configuration for mac and linux versions, but it lacks offline instructions. To find out how it works, you need to read a comment on the wiki page for Configuring quicksynergy.

Simple explanation of how it works.

  • mouse is plugged into computer 1
  • I drag cursor over to the left side of screen
  • cursor appears on computer 2

synergy website

quicksynergy website

Clock

I added a clock to the menu and pause.

http://dl.dropbox.com/u/1144404/Helicopter5.nds

HelicopterDS minor update(.21)

I added a 3-2-1-Go countdown. Click for Download.

Impossible Tic-Tac-Toe

I believe I have made an impossible tic-tac-toe game.

If you happen to win, post a screenshot in the comments

http://dl.dropbox.com/u/1144404/tictactoe.nds
EDIT: added Icon and description text.

EDIT: I made it “more” Impossible

EDIT3: I believe that now it is completely Impossible