to do

March 14th, 2010 by 34®ß0*3®

Here is my to-do list

  • splash screen Done!
  • music in menu (having problems with streaming music in as-lib)
  • credits screen Done!
  • more levels (Now I have 2 tiled levels)
  • A random level?

5 days left.

In other news, I have installed One minute per day. It allows you to see what happened on your computer screen (and webcam) during a 24 hour period in just one minute.

http://plebiandesign.com/blog/?p=552

version .189

March 7th, 2010 by 34®ß0*3®

In this version I bring to you…

  • A button that makes you able to go through bricks(no visual feedback)
  • A (hidden) bubble that give you bad gas! Charizard is hiding the extra fuel
  • A glitch that wastes your time
  • A saving system that will probably break
  • Ice level that sucks (comment if you’re interested in making levels)
  • un-accessible levels
Helicopter DS pre-sumthin beta picture

Yeah, it stinks.

Anyway, here’s the download link

http://dl.dropbox.com/u/1144404/Helicopter3.nds

Next week, I plan to have

  • Updated menu
  • more stages
  • a randomly generated stage
  • tutorial level that can teach people how to play

Icy-ness

February 26th, 2010 by 34®ß0*3®

I’ve created icy tiles! And I have to say, They’re pretty dang stellar decent-ish.

Here’s a preview.

You think it looks good? Well, It turns out it isn’t all that great when you have a lot of them together(as apposed to just 4).

Interested in making levels? Comment and I will send you further instructions.

Just today!

February 10th, 2010 by 34®ß0*3®

Snowdays are always the best! Today, I set the save file to save in the data folder (yay!), and I added colors other than your favorite color so it is:

  1. favorite color
  2. red
  3. yellow
  4. green
  5. green/blue
  6. blue
  7. white
  8. gray

Suggestions for colors? please give them in your comment as rgb max 31 min 0

Colors and cheat codes

February 7th, 2010 by 34®ß0*3®

Today, I programmed favorite colors into the game, so, your DS’ favorite color is the color of the ship. Special thanks to Kono. I also have tiles about 30% done.

I have figured out a cool way to have secret features in any ds game. If your DS’ text is something special, then something special happens. Simple, huh? Also I would be able to make something special happen if you are using Desmume.

“Desmume makes you happy!”—yop yop

If ten of my fans comment saying they want a release, I will post one within a week.

Welcome

January 20th, 2010 by 34®ß0*3®

Hello, This is Earboxer, also known as 34®ß0*3®.

I’m currently programming a clone of “Helicopter” for the DS, called Helicopter DS(gotta love my creativity).

A screenshot from the first release

My latest release is v.11, but I should have a new release inAWHILE

Download of Latest Public Beta

Progress of unreleased features (not in public beta)

  • Saving 100%
  • Menu 40% (just plain old text)
  • Gas Refill Pickups 100%
  • No required High score to unlock new modes and no 3-laps mode 100%

Planned Features

  • Tile system 0%
  • Randomly generated levels 0%
  • Winter theme for 2009 winter coding competition 0%
  • Online score sharing 0%
  • Music/Sound effects 0%