Monthly Archive for March, 2011


Yesterday I implemented attacking in DataBattle. It’s pretty cool so far.

Artifacts on top screen are because of text system, and, when I decide to,  they will stop existing :D .

Right now you can hurt the other character, and yourself (should change later). I have a basic framework for all attacks set up, so in the future, all attack types will be easy to add. I just have one small problem to work out, and then attacking will be perfect.

I still want comments! Tell me your favorite characters from Spybotics, The nightfall incident. I know I want hacks, bugs, and golems, but I also want to know what multi-purpose units to put in.