Yesterday I implemented attacking in DataBattle. It’s pretty cool so far.
Artifacts on top screen are because of text system, and, when I decide to, they will stop existing
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Right now you can hurt the other character, and yourself (should change later). I have a basic framework for all attacks set up, so in the future, all attack types will be easy to add. I just have one small problem to work out, and then attacking will be perfect.
I still want comments! Tell me your favorite characters from Spybotics, The nightfall incident. I know I want hacks, bugs, and golems, but I also want to know what multi-purpose units to put in.



