Yesterday I implemented attacking in DataBattle. It’s pretty cool so far.
Artifacts on top screen are because of text system, and, when I decide to, they will stop existing .
Right now you can hurt the other character, and yourself (should change later). I have a basic framework for all attacks set up, so in the future, all attack types will be easy to add. I just have one small problem to work out, and then attacking will be perfect.
I still want comments! Tell me your favorite characters from Spybotics, The nightfall incident. I know I want hacks, bugs, and golems, but I also want to know what multi-purpose units to put in.
I believe I have made an impossible tic-tac-toe game.
If you happen to win, post a screenshot in the comments
EDIT: added Icon and description text.
EDIT: I made it “more” Impossible
EDIT3: I believe that now it is completely Impossible
Today, I programmed favorite colors into the game, so, your DS’ favorite color is the color of the ship. Special thanks to Kono. I also have tiles about 30% done.
I have figured out a cool way to have secret features in any ds game. If your DS’ text is something special, then something special happens. Simple, huh? Also I would be able to make something special happen if you are using Desmume.
“Desmume makes you happy!”—yop yop
If ten of my fans comment saying they want a release, I will post one within a week.
Hello, This is Earboxer, also known as 34®ß0*3®.
I’m currently programming a clone of “Helicopter” for the DS, called Helicopter DS(gotta love my creativity).
My latest release is v.11, but I should have a new release in
Download of Latest Public Beta
Progress of unreleased features (not in public beta)
- Saving 100%
- Menu 40% (just plain old text)
- Gas Refill Pickups 100%
- No required High score to unlock new modes and no 3-laps mode 100%
- Tile system 0%
- Randomly generated levels 0%
- Winter theme for 2009 winter coding competition 0%
- Online score sharing 0%
- Music/Sound effects 0%